2D_PlatformGame

2D Platform Game

Fox Run

Brief:  For demo purpose, a level of a 2D platform game.  This project makes use of assets free from the Unity store, the focus being on code demo as opposed to artwork.

Overview elements:

  • Animation: Creating Animations from .png’s
  • Animation Controller: Config snimation controllers with new animations, transitions controlled by variables (managed in code events)
  • Player: controller based on keys pressed, colliders to check for ground/ceiling collisions, physics via RigidBody2D
  • Camera: Utilising Cinemachine package (2D camera)
  • Shooting: Bespoke Weapon, Enemy & Bullet scripts, RigidBody 2D, CircleCollider2D, animation on the bullet, prefab bullets
  • Content Display: Sorting layers to organise assets in scene